
The Axtinguisher excels at this, as a burning opponent can be juggled, allowing you to close the distance and land the killing crit blow. A follow up attack with a melee or secondary weapon can effectively deal with juggled enemies. The Pyro can juggle opponents by knocking them into the air with a compression blast, or by reflecting the explosives of another class into that opponent. However, juggling with the Demoman is made much easier with the Scottish Resistance by selectively detonating carefully placed bombs. It is also possible to juggle using stickybombs though it is more difficult due to the delayed detonation and enemy awareness. The Demoman can juggle using the Grenade Launcher through a direct hit to the legs of an enemy. Juggling with the Black Box is essentially the same as juggling with the Rocket Launcher, except for the fact that consecutive juggling will result in much more health gained but you have to be more accurate, or else you'll run out of rockets, and have to resort to your secondary or melee. Juggling with the Liberty Launcher is recommended for people who consider the Direct Hit harder to use because of the splash area, as rockets fire 40% faster than the Rocket Launcher (only 22% slower than the Direct Hit) without the splash radius problem. It also Mini-Crits an enemy sent airborne via an explosion. Although arguably requiring better aim due to a more concentrated splash area, as well as faster rockets, a well placed Direct Hit shot will send an opponent farther/higher than regular rockets however, it requires a more precise hit below the enemy. A well-placed rocket can send a foe straight up into the air and prevent any class from rushing the Soldier.

The Soldier has the opportunity to fire at this spot, or even to shoot the opponent out of the air. In effect, this removes the opponent's ability to dodge and allows the Soldier to subsequently predict where they will land. Juggling can be performed as a Soldier by using the Rocket Launcher's splash damage to lift an opponent into the air (also called the 'bounce effect'). More agile or powerful enemies may require several of these mid-air suspensions in order to be defeated, hence the term juggling. Continued abuse of our services will cause your IP address to be blocked indefinitely.Originally posted by Team Fortress 2 Wiki:Juggling refers to the strategy of using weapons to keep an enemy momentarily suspended in the air, leaving them vulnerable and disorientated. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here.

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